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Community log #2: That was a hell of a road…

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Image: kotowski

Before starting this, I wanted to apologize for the delay. You are probably asking “Why say sorry, if it wasn’t promised?”. Originally, Community log #2 was supposed to appear in September, a week after the first Community log (published on Discord– will be shared at the end of this article), but due to many changes and preparations for the HAMMER MONTH II, I had to cancel it.

Originally the concept for Community log #2 was to show you the roadmap for this year, as well as that new admins have new ideas and plans for this year and potential plans for the future. The roadmap was supposed to show history of what happened before reorganization, during what I dub the “Great TF2C competitive depression and bot spam” era. Although original community log was scrapped, image of the roadmap and future plans was not! I can show you the unfinished roadmap here, if you are curious, look below at what month this roadmap was supposed to be shown.

Some things that I can say from the scrapped idea that still hold true are:
1. We still have ideas for next events, that is not a Hammer Month. Take a note on blurred text on roadmap.
2. We are thinking to do this event this year. However, we cannot guarantee it.

I hope despite the original log not being finished and eventually being cancelled, the material above can still do the job.
Now let’s talk about the second topic: Behind the scenes of preparing the HAMMER MONTH II.

“Oh man, where to start…”

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Technical revolution of competitive TF2C: part III

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Since part II of the series in August, CompTF2C has found a new administration under its most recent technician and reviver, Xinayder, and one of its earliest members and a PuG runner since last year, kotowski. Check out the initial announcement by Güven on Discord, and then admin kotowski’s Community log #1 for more insight on the transition.

Now CompTF2C again offers a pickup game schedule. It hosts a North American server once again, and just as the EU one, it is 24/7 online, acting as an MGE server outside of pickup hours. This full-time availability makes spontaneous pickup games a possibility for the future of the scene. The previous financial and technical collaboration with AltTab servers is over– saluting Jaws for his long-time service. Our new technician/host Xinayder has been providing a seamless experience so far. In addition, wider community support is enabled, with Ko-fi tips. You can tip Competitive TF2C once to get the Derby Booster role on Discord for a limited amount of time, or set monthly tips to become a member of Jenkins Coal Co. ☕

Logs

Let’s not hold back the biggest tech news anymore: TF2 Classified has proper logs. In the previous article we reported that some match stats looked promising upon uploading the server logs manually to logs.tf. That was after a test game with bots and had its own drawbacks. Now after a proper PuG, we can proudly show what the first-ever parsed logs of a TF2C game looks like (koth_bagel_rc12, September 12th, 2026). Xinayder went further and installed F2’s Supplemental Stats v2 and Medic Stats to the servers, which both worked, and gave us the first extended stats of TF2C in the next PuG session.

First TF2C logs with extended stats. Source: logs.tf

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TFNews: Classic Revival Week

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Art: maxine, Farlander

TFC visiting FF visiting PF2 visiting TFC visiting PF2 visiting FF visiting TFC in return.

Three Fortress titles making up one of the closest related kinship within the realm of Fortress games are visiting, and being visited by, each others’ communities on three game nights over a week’s duration, in the 30th year of the Team Fortress saga. This is as much of a collaboration to amplify the fun as it is a competition to prove their mastery over the others. How well a Team Fortress Classicer performs in Source engine? What about the Fortress Forever folk in GoldSrc? Can the usual Pre-Fortress 2 enjoyer pull off bunny hopping? All of this and more will be answered during the Classic Revival Week!

Fortress Forever Night ♾️
🗓️February 25th Wednesday, 21:00 CET (20:00 UTC)
🔗Atlantia Vanilla Server #1 | 164.132.202.176:27012
Backup server: Atlantia Vanilla Server #2 | 164.132.202.176:27013
📣Discord server (Official community)

Team Fortress Classic Night 🪖
🗓️February 28th Saturday, 22:00 CET (21:00 UTC)
🔗Royston Vasey | tfc.roystonvasey.org.uk or 51.195.252.162:27015
Backup server: [APG] Battle Fortress | 54.36.177.240:27020
📣Discord server (Royston Vasey)

Pre-Fortress 2 Night 💀
🗓️March 4th Wednesday, 21:00 CET (20:00 UTC)
🔗[EU] FortressWorld | 57.129.123.44:27015
Backup server: [US-EAST] FortressWorld Backup | 108.175.8.158:27017
📣Discord server (Official community)

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TFNews: QWTF Hawaiian Pacific bridge, ETF hyper evolution, TFC pick-up cup bot, TF2 comeback

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The 30th year of the Team Fortress saga that started in 1996 is just around the corner. Nevertheless, as if it has only just begun, 2025 is being a spectacular year for various TF games spanning multiple generations. TF2 Classic was perhaps the first one to deliver big news this year. From then on it just kept coming: QuakeWorld Team Fortress Live’s (QWTF Live) new Hawaii server that connects Australian and North American players across the Pacific; the “next gen” update to Enemy Territory Fortress’ (ETF) gameplay; the new Pick-up “Cup” bot of Team Fortress [Classic] PUGs along with the integrated new website; and a new official update announcement to TF2 only a month after witnessing arguably the best LAN tournament of the game’s history.

It is with great pleasure that we are sharing these parallel universe occurrences with you.

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Muster the Gun Ensemble… it is here.

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Art: dekrzz

A light shining bright and beaming and beautiful is descending from above. Something awe-inspiring, jaw-dropping, flabber-gasting: from the life-giving palms of azzy (with assistance from mad scientist Güven) and Jaws’ AltTab (server hosting, with hints from sapphonie herself) comes the arrival of MGE–My Gaming Education? Mad Gambling Enjoyment?? We don’t know either. That’s right for the first time in many months players are able to enjoy or grind out their deathmatching on this classic gamemode from within TF2C, so your excuse for not wanting to play live just won’t cut it anymore.

Two full-time servers will feature an EU or NA location for more preferable ping so you know your loss was honorable and a maximum player limit of 16. Staple gamemode bball–a 2v2 with soldiers fighting for control of the intel–is fully functional and playable. Get on that court and slamdunk that goal you maggots. Finally… it is with great displeasure to announce the current removal of ELO which will be missed sorely amongst the most prideful and shameless warriors. Taunt and lure your enemy on #mge-bros, join, !add up, and I will see you fragging on badlands spire soldier!

AltTAB – [EU] MGE: 140.238.84.229:27015
AltTAB – [NA] MGE: 167.234.214.228:27015